Company

The Team

Nodbrim Interactive was founded in early 2015, it is a small company based in Sweden with big dreams founded by two close friends. They have a strong passion for games that are challenging, exciting and a bit different.

Nodbrim is aiming to fill the void of strategic titles on the market and make games that breathe inspiration and creativity back to one of the deepest and versatile genres out there.

The company is small but effective with a trusted group of freelancers working internationally online that supplement the development team whenever needed. We are always interested to connect with other developers and companies in the industry so please dont hesitate to ask us a question.

Our mission is:

To develop challenging and deep games for all ages with a focus on Accessibility.

Each Nodbrim Interactive title is focused around three core principles:

Martin Kupski

Co founder/Creative Director/Artist

 

A guy who has been working several years in the VFX industry and in games; Hellboy 2, Hitman Absolution, Mortal Online, 10.000BC, Ninja Assassin, Coke Zero commercials and Lego commercials are few of those.
His passion and education has been with video games but life has a funny way of pushing and pulling in other directions.

Martin’s role at Nodbrim is to organize and manage a strong team of freelancers and bring the vision of our games into light. On top of that he also acts as an Art Director and Artist.



Kristoffer Lindström

Co founder/Lead Programmer/Designer

 

Kristoffer is the Lead Programmer and Game Designer on Acaratus and loves to solve problems, create and innovate. He has been programming since sixth grade and studying programming for three years while working with programming at the school for three more years.

He sees programming as more than just a job, it’s a passion and love for what it stands for. The Brimlight engine is a work of passion that he has been building from scratch since a year back. When Martin and Kristoffer met the idea of Acaratus grew and they saw that this could be a game that they both would love to play!

Daniel Johansson

Programmer / Designer

 

Game programmer and designer at heart, Daniel has spent the last 2.5 years working in the field of designing and programming measurement systems for heavy industries. His passion for games in all forms, digital and analog, has driven him back to game development – the subject he studied.

After watching the development of Acaratus from the sidelines, Daniel is very happy to be on the team and contribute by scripting game content and giving odd game design ideas.

Gameport Partner

We are proud to be part of the Gamport Incubator