GOAL & ASPIRATIONS
Nodbrim is aiming to fill the void of short bitesize and intense experiences on the market. We strive to make games that breathe inspiration and creativity back to one of the deepest and versatile entertainments out there.
Since the market is hard as an indie we support ourselves with freelancing gigs and helping other companies out. In exchange we get to do our dream projects!
The company is small but effective with a trusted group of freelancers working internationally online that supplement the core team whenever needed. We are always interested to connect with other developers and companies in the industry so please don't hesitate to ask us a question.
EACH NODBRIM TITLE IS FOCUSED AROUND THREE CORE PRINCIPLES
Games should be interesting and fun, our games should reflect this in all aspects both for players and for us as developers.
Now a game can be short or long but should have elements that pull you in to play however long you like.
Shallow games are fun, we like them but we love games that are deep and have lots of interesting parts to it worth exploring.
MEET THE NODS
Co founder / Creative Director / Designer
A passionate leader who has worked in both the VFX industry as well as Games for more than 12 years.
Martin's role at Nodbrim is to take care of all the creative aspects, organize and manage the vision of our games.
Co founder / Lead Programmer / Designer
Kristoffer loves to solve problems, create and innovate. He has been programming since sixth grade and studying programming for three years while working with programming continously.
He sees programming as more than just a job, it's a passion and love for what it stands for.
WE MET ON ANOTHER GAME PROJECT,
FELT WE WORKED WELL TOGETHER
AND HAD THE SAME TASTE IN GAMES