Westmark Manor

Nodbrim creates bitesize, intense gaming experiences that breathe inspiration and imagination.


By offering shorter, more heightened games, Nodbrim brings a unique and exciting perspective to the depth and versatility of the gaming market.

 

THE OPERATION

 

The company is small but effective with a trusted group of freelancers working internationally online that supplement the core team whenever needed. We are always interested to connect with other developers and companies in the industry so please don't hesitate to ask us a question.

 

EACH NODBRIM TITLE IS FOCUSED AROUND THREE CORE PRINCIPLES

 

Games should be interesting and fun, our games should reflect this in all aspects both for players and for us as developers.

Now a game can be short or long but should have elements that pull you in to play however long you like.

Shallow games are fun, we like them but we love games that are deep and have lots of interesting parts to it worth exploring.

 

 

MEET THE NODS

Martin Kupski

Co founder / Creative Director / Designer

 

A passionate leader who has worked in both the VFX industry as well as Games for more than 12 years.

 

Martin's role at Nodbrim is to take care of all the creative aspects, organize and manage the vision of our games.

 

Kristoffer Lindström

Co founder / Lead Programmer / Designer

 

Kristoffer loves to solve problems, create and innovate. He has been programming since sixth grade and studying programming for three years while working with programming continously.

 

He sees programming as more than just a job, it's a passion and love for what it stands for.

"WE MET ON ANOTHER GAME PROJECT,

 

FELT WE WORKED WELL TOGETHER

 

AND HAD THE SAME TASTE IN GAMES"


Martin Kupski

 

NODBRIM INTERACTIVE | 

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